Probability interview questions: page 13 of 19
Questions 601–650
- Best place in a queue for a birthday-match prizeHard
- Rolls needed for back-to-back sixesEasy
- Race between a second five and seeing both four and sixMedium
- Mean return time for a random walk on cube cornersMedium
- Ordering three second-moment quantities for diceMedium
- Target surviving a randomly placed blastEasy
- Family size making two gender events independentEasy
- No empty box after a geometric number of ballsHard
- Odds against a four of a kind in five cardsEasy
- Tossing until heads and tails are levelHard
- Expected tosses for the winner of a first-head raceHard
- Back where he started after nine random movesEasy
- Switching doors after a random goat revealMedium
- Expected middle value of three diceEasy
- Small loaves eaten before all large loaves are halvedHard
- Coin thickness for a one-in-three edge landingHard
- First uniform draw that is not a running maximumMedium
- Chance the top two cards share a rankEasy
- Chebyshev bound on total weight of 100 cheese blocksEasy
- Expected ratio of partial sums S40 over S20Medium
- Ways to climb ten stairs in hops of one or twoMedium
- Equal-profit bets across three match outcomesEasy
- Best stopping card for an ace-placement prizeHard
- Two players with four dollars each after eight tossesMedium
- Expected boys seated given a single-gender trioEasy
- Solving for the takeover price from a call valueEasy
- Second red draw from a random urn as urns multiplyHard
- Bayes update on a witness naming a traderEasy
- Largest variance for a variable bounded in minus one to oneMedium
- Number of winning lines in 4x4x4 noughts and crossesMedium
- Fraction of diners who know a seat neighbourMedium
- Expected wait for the next bad day in a two-state chainEasy
- Subsets of 1 to 10 with two of the first threeEasy
- Distinct monomials in a six-variable sum to the 18thMedium
- Rug flaws on three square yards in exponential formEasy
- Probability X is positive given X plus Y is positiveMedium
- Expected value of a two-coin win-two lose-seven gameEasy
- Random inscribed triangle containing the centreHard
- Coin bias making a tie as likely as one player winningEasy
- Mean painted faces on a unit cube from a 10x20x30 blockMedium
- Product of two uniforms exceeding one halfEasy
- Whether gladiator matchup order matters for BobHard
- Expected tosses until heads lead by 10 or trail by 7Easy
- Max heads when you may reflip coins two at a timeEasy
- Splitting good and bad sweets between two boxesEasy
- Covariance between a standard normal and its squareEasy
- Shortest of three random pieces under five centimetresHard
- Correlation after opposite-sign linear transformsEasy
- Chance of the exact pattern HTHT in four tossesEasy
- Break-even loss in a double-six versus single-six gameEasy